Рубрика: GAMEDEV

Inturbo #1. Mitsubishi Starion.

Mitsubishi Starion. (1982–1991) Размеры: 4410×1745(1685)x1320 Два варианта кузовов — узкий и широкий. На вкладыше — узкий, модель — широкий. Два вида двигателей 2.0 и 2.6 оба с турбонаддувом. Мощность от 150 до 200 л.с....

Inturbo #2. Dodge Daytona Shelby.

Dodge Daytona Shelby. (1987–1991) Размеры: 4552x1760x1273 Трехдверное купе с передним расположением двигателя и передним приводом. Данные на вкладыше соответствуют двигателю 2.5L, которым в 1989 заменили двигатель 2.2L Для игры мы будем использовать более мощную...

Sketchup model embedding

It’s experiment of embeddinf the model inside my website’s post… And seems like it went good. Magnificent possibility of getting some 3d within the site! Thanx google

Distrakt [world in a box]

Everybody could make a mistake… Me too. I use to make a lot of mistakes during the gamedev process, because I experiment a lot, and because I don’t want to study other’s errors, preferring...

Distrakt 0.30 First Screenshots

Today I’ve updated the camera action & now I can post the first screenshot of Distrakt 0.30. That’s the way the game will look now. I made other cameras except the front bumper camera...

Distrakt. Turtle speed of dev.

After several months of «total no time for gamedev», now I’m getting back to blender work again. In summer I’ve released DS 010. Now is mid-autumn and I prepare for the DS 020. Inspite...

Zx racing game notes.

Instead of additional gameplay adding I’ve decided to develop the graphics of Distrakt-ZX. To make it look closer to classic games. For that I’ve posted here some screenshots of the games I love. To...

Distrakt-ZX 0.20 work started

Distrakt 0.20 work started. The main upgrade of this version is «GARAGE» — possibility to select the car before race. Screenshot of future game part is here now