It’s experiment of embeddinf the model inside my website’s post… And seems like it went good. Magnificent possibility of getting some 3d within the site! Thanx google
Distrakt
Everybody could make a mistake… Me too. I use to make a lot of mistakes during the gamedev process, because I experiment a lot, and because I don’t want to study other’s errors, preferring to suffer from my ones… It’s a hobby anyway. [World in a box] The pic below […]
Today I’ve updated the camera action & now I can post the first screenshot of Distrakt 0.30. That’s the way the game will look now. I made other cameras except the front bumper camera won’t be available anymore. Also I’ve added the invisible «floor» plane with restart scene actuator to […]
After several months of «total no time for gamedev», now I’m getting back to blender work again. In summer I’ve released DS 010. Now is mid-autumn and I prepare for the DS 020. Inspite of I expected some gameplay enhancement, I re-decided to go towards graphixs altering. In DS 010 […]
Instead of additional gameplay adding I’ve decided to develop the graphics of Distrakt-ZX. To make it look closer to classic games. For that I’ve posted here some screenshots of the games I love. To base on. 1. Lotus Esprit. Great city look. White buildings. Shadows as Dot patterns. Light poles, […]
Distrakt 0.20 work started. The main upgrade of this version is «GARAGE» — possibility to select the car before race. Screenshot of future game part is here now