Zx racing game notes.
Instead of additional gameplay adding I’ve decided to develop the graphics of Distrakt-ZX. To make it look closer to classic games. For that I’ve posted here some screenshots of the games I love. To base on.
Looking on these pixs I’ve formed the strategy on new game look. I’m not satisfied with the result of 3d houses integration I implemented in 0.10. So now let’s jump over the deadway version 0.20 and go straight to 0.30.
I gonna remove all the buildings and other objects and base the game environment on pretty black backgound skies with dotted roadsides and dark grey road. Backstage (horizon) is taken from CrazyCars. The main task for now is to remodel all the road parts & then make the proper connection of flat background with 3d camera.