Метки: blender 3d

Как работать со SNAPами из консоли

Как работать со SNAPами из консоли. Полезная информация с официального сайта ubuntu. Размещаю на своем сайте для личного удобства в качестве заметки.   Список Snap команд. Список всех Snapов, установленных в системе: sudo snap...

Distrakt/skidrules story

For the period of 3 years we have done a lot of work in our way from BGE to Unity3d. This section tells you about most important steps and demonstrates you our past products....

DISTRAKT-ZX

Distrakt-ZX is the retro racing game combining simple 3d racing with 8-bit look like graphix. Project is open, game is free. You can easily download & use it as you wish — play, study,...

‘1989 | RACE OPEN’ Preliminary release 0.30

Preliminary release of my latest project has been published!!! Legendary Formula Easter monoposto Estonia 21M & honorous racing track Nevaring is inside the retro minimalistic Blender game. The programm is fully functionable and has...

Blender notes.

Render and rasterizer Nice module to work with: Game window/fullscreen, resolution & also modes of game look like on/off GLSL, motion blur, so on. http://www.blender.org/api/blender_python_api_2_74_5/bge.render.html Loading objects Forum link. http://blenderartists.org/forum/archive/index.php/t-284817.html Status http://www.blender.org/api/blender_python_api_2_74_5/bge.types.KX_LibLoadStatus.html LibLoad http://www.blender.org/api/blender_python_api_2_74_5/bge.logic.html...

Nevaring. Reworked objects.

Nevaring taken from RFactor mod «Formula Vostok» is nice, but every object needs to be reworked for my purpose. As I told before I converted the track to .blend file. Now I play with...

Nevaring. Processing has started.

The processing of Nevaring has started today. The first stage is to define and separate the road itself. Then I gonna divide the whole track to details by layers to attach individual toon-styled materials...