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The processing of Nevaring has started today. The first stage is to define and separate the road itself. Then I gonna divide […]
Martinsh blog http://devlog-martinsh.blogspot.ru/?m=1 Marco Monster «Car physics for games» http://www.asawicki.info/Mirror/Car%20Physics%20for%20Games/Car%20Physics%20for%20Games.html Physics http://physics.info/drag/
I’m recently criticized for conservatism. For example, I still use Blender 2.49 while the actual version is 2.73… So I’ve decided to […]
Article about AI for computer driven opponents in Pure, ATV racing game. Outdated but may be interesting as principles. Press this link […]