For the period of 3 years we have done a lot of work in our way from BGE to Unity3d. This section tells you about most important steps and demonstrates you our past products. SAAB 91. Virtual Race SKIDRULES. SAAB 91 Virtual Race is Blender Game Engine based standalone game […]
Blender3d
Little business’ software. Endemiki.ru is our little family business. We design & produce plywood toys, souvenirs, home furniture. Our main production tool is cnc laser cutting machine based on Ruida controller. As we use to do everything ourselves, we need several software to realize our tasks: 2d projecting/drafting — dxf […]
Burster. Soft to embed bge 2 website. Софт для интеграции BGE-игр в сайт. Ссылка на Burster. Link to Burster.
Distrakt-ZX is the retro racing game combining simple 3d racing with 8-bit look like graphix. Project is open, game is free. You can easily download & use it as you wish — play, study, use fragments or take it as the base for your own racing game DOWNLOAD FROM GOOGLE.DRIVE […]
Preliminary release of my latest project has been published!!! Legendary Formula Easter monoposto Estonia 21M & honorous racing track Nevaring is inside the retro minimalistic Blender game. The programm is fully functionable and has online score — Laptime table realized with amazing python module Tweepy. So you can easily compete […]
Render and rasterizer Nice module to work with: Game window/fullscreen, resolution & also modes of game look like on/off GLSL, motion blur, so on. http://www.blender.org/api/blender_python_api_2_74_5/bge.render.html Loading objects Forum link. http://blenderartists.org/forum/archive/index.php/t-284817.html Status http://www.blender.org/api/blender_python_api_2_74_5/bge.types.KX_LibLoadStatus.html LibLoad http://www.blender.org/api/blender_python_api_2_74_5/bge.logic.html The most amazing bge.logic.getBlendFileList(path = «//») Returns a list of blend files in the same […]
Nevaring taken from RFactor mod «Formula Vostok» is nice, but every object needs to be reworked for my purpose. As I told before I converted the track to .blend file. Now I play with making accurate mesh for each object. So there I’ll post the screens of the finished objects.
The processing of Nevaring has started today. The first stage is to define and separate the road itself. Then I gonna divide the whole track to details by layers to attach individual toon-styled materials & textures if required.
Neva Ring or Nevskoye koltso is the legendary track had been inviting a lot of local, federal & international racing events during the Soviet & post-Soviet period. And now I have the model of it in Blender. See the pic below: RFactor resources RFactor is well known realistic racing […]
Today I’ve finished the Blender 2.73 tests implementing toon materials with special 2d filter with fat outlines. Now I can say I’m satisfyed with the picture & probably I will continue to work in this direction. The things I only should do is to install the 2d filter and play […]
I’m recently criticized for conservatism. For example, I still use Blender 2.49 while the actual version is 2.73… So I’ve decided to stop sounding laments about «how perfect was the 249» and start study the latest. Here I plan to post interesting points from Blender release notes. Randomly. Freestyle line […]
Instead of additional gameplay adding I’ve decided to develop the graphics of Distrakt-ZX. To make it look closer to classic games. For that I’ve posted here some screenshots of the games I love. To base on. 1. Lotus Esprit. Great city look. White buildings. Shadows as Dot patterns. Light poles, […]
Distrakt 0.20 work started. The main upgrade of this version is «GARAGE» — possibility to select the car before race. Screenshot of future game part is here now